Before reading on, please read Part 0 and Part 1 of The GitHub Games series.
Assuming you have successfully signed up to GitHub as illustratively instructed in the first part of this blog post series, you are now all armed and equipped to venture into the GitHub ground to do whatever your heart desires. Just a few of the actions you can perform on GitHub include forking a repository, submitting your own code to a project via a pull request, and accepting community code contributions if you are a project maintainer yourself.
Continue reading “The GitHub Games Pt. 2 – Filing Your First Ticket”
Before reading on, please read Part 0 of The GitHub Games series.
By convention, to attain full access to any service, organization or other group, an individual or body needs to get officially registered. This norm is no different for an Internet-based community like GitHub. Therefore, as the title implies, this post shall be dealing with the process of account creation on GitHub.
Continue reading “The GitHub Games Pt. 1 – Creating A New Account”
Longg long ago (nine and a half years ago, to be precise), three lads by the name of Tom, Chris and PJ launched a web-based source code hosting and management service called GitHub. But three years before they did this, Linus Torvalds, the same guy who created the open source Linux operating system, developed a version control system called Git. What is GitHub, what is Git, how are they interconnected, what is a version control system, what does source code hosting and management mean, etc. – these are probably the questions nagging you as you read this bombastic beginning to a blog post. While the intent of this series of posts is not to individually take up all of these terms and extensively explicate them, I do believe that answering some of them to some extent from the get-go will be of use in bettering our basic understanding of everything else that will be going on shortly.
Continue reading “The GitHub Games Pt. 0 – Background, Introduction and Series Overview”
Frequent visitors of Hiking Across Horizons will tell you that I am a passionate proponent of the free, open source and community-driven NVDA screen reader. My ardour towards this software can be perceived via my past writings on the subject – The Non Visual Desktop Access Movement and Will VFO Acquire NV Access?. Both these have been lengthy discourses and intellectual theories with reference to NVDA’s present and future, but I have never done a user-oriented post sharing some essential but seldom discussed tips and tricks with regards to NVDA. That, my friends, is what this post shall be devoted to.
Continue reading “Top 5 NVDA Tips and Tricks You Need To Know”